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November 6, 2005
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Dies NS 7 Shettier by VulnePro Dies NS 7 Shettier by VulnePro
And another Dies shettier. Again an older illo. The comments were great on the previous Shette post and some of the same things apply for this one too. It's primarily an aesthetics exercise in design with technical kinks to be worked out later, or at least when I drew it in 2001 it was my intent to go back to it and work out how it should work and function more clearly as I'm pretty familiar with handgun design and their inner guts. I never got round to doing that though. I just figured It would be cool to CG up these old illos and as far as the aesthetic part I'm happy with the results :) Comments are appreciated, no question ;)


Rendered pencil illustration coated with polyurethane (the yellow tinting) CG colored in Photoshop 7.0
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:iconsteel-fang:
steel-fang Featured By Owner Jan 28, 2006
i love this.
awesome design and original trigger design.

that trigger rocks, and the handle shape for a hand is perfect.
i think i have a good idea for a trigger too, but needs improvin'

i must ask though. when you would fire, where does the (sorry can't remember the proper name for it) bulletshell/case go?
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:iconvulnepro:
VulnePro Featured By Owner Jan 29, 2006  Professional Filmographer
Thank man for the compliments. It's a design and aesthetic I really dig overall and there will be more, I posted some thumbnails of these shetteir guns in my scraps section as well. The ejection port is on top, over the serial number so the case would pop upward and forward. These guns fire more a flechette projectile or dart and have a different type of casing and clip but still function in a similar fashion as a modern automatic handgun.
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:iconsteel-fang:
steel-fang Featured By Owner Jan 29, 2006
ah, cool.

did you make all this design stuff (for) yourself
or was it during your work at some place (sorry if this is already explained in the description^^;)
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:iconvulnepro:
VulnePro Featured By Owner Jan 31, 2006  Professional Filmographer
No problem, it's all designed by me for an in-house animation TV series pitch we've been baking in our studio here. So it's an original creation by my studio :) An older illo that I will prob do some tweaks with an updated illo but the basic core design is going to remain for consideration in the show. A lot of the handguns will have a look like this.
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:iconsteel-fang:
steel-fang Featured By Owner Jan 31, 2006
ah.. cool!

hope it all goes well
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:iconvulnepro:
VulnePro Featured By Owner Feb 1, 2006  Professional Filmographer
My thanks, we'll be workin' on it.
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:iconamade:
amade Featured By Owner Nov 7, 2005  Professional Digital Artist
Ayup, I like the trigger design in this one as well. Another possible kink I noticed is the trigger appears to be much taller than the slot it occupies. This is especially obvious at its lower end. You might say that the thinness in that area makes it look flimsy.

Perspective-wise, I don't think we should be seeing the ellipse at the end of the barrel. I noticed this as well in the previous illo.
Heheh, I'm very nitpicky.

On aesthetic preference, I liked the previous one better. I'm not sure if it's just me but this one has a more simplified look.
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:iconvulnepro:
VulnePro Featured By Owner Nov 7, 2005  Professional Filmographer
Aye, I must wholeheartedly concur, the perspective is off on either the front of the weapon or middle depending on where we would be placing the vanishing point, as drawn it’s off to the side of the barrel on both. I certainly noticed this too but figured I’d let whomever dropped in comment if they caught it. I actually did some slight (as again just didn’t want to get into retouching the drawings significantly, I just wanted to do some quick colors for them both, all done yesterday) retouches in the trigger/handle areas of both guns to show there was the inside surface (which was missing and more flattened making the ssue even worse) but not enough as you’d see a lot more of the surface if we have the angle of the weapons as they were drawn, ellipses showing for the barrels. Doing up an illo in CG color like this has a tendency to amplify perspective issues a lot more.

I did a ton of designs for this project during that time and some of the art, like these, I seemed to be more about just getting the basic shapes down and I got lazy on technical issues. I’ve noticed that even some of my fav Japanese anime designers often belt out concepts with questionable perspective issues as well, I guess because they have so little time to do pre-production. This isn’t to say I excuse this, it’s just an observation, in the end it’s the ideas that matter as often the kinks do get worked out, least I plan to iron em out ;)

Yup, I like the other one better too, it has a meaner look to it. This one is a more simplified look but that’s plenty common in weapons design even from the same manufacturer.
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:iconnagame:
Nagame Featured By Owner Nov 7, 2005
is there a slide? i like the new trigger. its seriously kick ass. i wouldent mine having 2 of those in ANY game. does the front bottom piece there flap down? (.. and supply us with a flashlight? lol.)
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:iconnagame:
Nagame Featured By Owner Nov 7, 2005
pistol design kicks ass.
:highfive:
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