2012, so far, has been rather productive, I've been quietly studying new tools to work with and working on new material. The big thing is I'm returning to Zbrush in a significant way (expect to see some peeks of that work some time soon-ish... FOILs maybe? Mmmmmaybe) and trying to get work rolling I had to shelf due to events last year. You can expect to see a lot of new stuff so stay tuned
To kick things off for '2012 The Mayan UFOcolypse of un-time-en-ing... ing' we have a full paint of Harma Bhatra I had been dying to get to for some time.
The Harma Bhatra MJ-11a was developed by the Waimanu FOIL Works, the company also responsible for the dreaded Gottheitzerstorer FOILjaeger's of the wildly experimental 3rd generation of FOIL development (Waimanu is the company Karl :icongenocidalpengion: coined for his FOIL designs and derived aesthetics/design collabs). There are some clear visual cues that nod back to the Gottheitzerstorer. Though the Harma Bhatra is a very formidable Faedai combat frame it's nowhere near as massive as the Gottheitzerstorer was so the similarities have more to do with the manufacturer's distinct visual design cues than anything. Begining service toward the very end of the 4th gen period the Harma Bhatra might as well have been a 5th gen. Clear design cues point to what was to come in FOIL development; the covered limbs with equipment ports for customization, the appearance of enigmatic sensor equipment, the more streamlined aesthetics. The FOILs were changing before anyone, not in the know, knew why. Change was on the horizon as the sendai moved more, and more toward spiritual and political concerns, more freedoms. As such the Hindai movment (derived obviously from Hinduism in name and some core concepts but also having aspects of Buddhism and Taoism as well) spread and it's influence began to inform the naming conventions of the FOILs, Harma Bhatra is certainly an example of this.
It was cool to finally paint this beast because I knew it would really look ace in full color. It seemed doing the familiar military O.D. green would look great on this guy along with a hefty caking of dirt and dust to show it's been out there kicking ass for some time. The markings on this one are sparse with just the 40 r TAC number being identifiable (this machine is stationed in the Rience territory, the same Rience razed to the ground by a Gottheitzerstorer. Yes that is a biiig ass weapon, absurdly so... indeed I just wanted to draw a big ass cannon shettier for this one. The weapon would likely be fired from fixed positions with weapon mounts created to support the thing. To move from position to position the weapon would also employ an Icar field (anti-gravitic drive) in concert with the FOIL's field.
As I noted in the original line art postings for this thing...
the design was a very direct collaboration between and myself. Karl's original design I launched my new FOIL interpretation off can be seen here: [link] Full details of how I went about creating the new design can be found in the line art posting (see link above).
I felt it apt to post this one as a really hi-res image so click download for full view, the beastie be loaded with all kinds o textures, parkarization, and details. More work is coming in due time
Stay tuned...
Original design concept foundation by (Karl Östlund)
New pencil illustration, digital inks, FOIL concept re-design/re-imagining and colors by Mike Majestic Photoshop CS3
Love the design, but those elbow and finger joints are bugging me. There's no separation, so I'm unsure as to how they would rotate. Check out Honda's earlier Asimo prototypes for some good joint reference.
If it's more like a flexible, skin material, that's cool too, but some little wrinkles and folds would really help sell that. Perhaps a smoother more rubber looking texture could help as well. Either way is cool, but as it is now, it wouldn't function. It's a minor flaw in an otherwise awesome design.
They are, indeed, a flexible membrane covering which accounts for lack of visible joints. The hands would be almost like a gloved hand but the material is something less conventional and tends to retain it's elasticity without wrinkles. Yes adding those would make it more obvious but omitting those cues was an aesthetic choice that, so far, is reading fine with people overall. Not going rubber smooth is, again an aesthetic choice to keep the look more military in feel and non reflective. Ditching visible joints was something that seemed interesting to me as I had done the exposed guts look for decades. Your observations are utterly reasonable crits though so I don't have a problem with them. My approach to mecha is somewhat tongue in cheek as to the nature of the whole thing in the first place, they kinda push reality regardless of how much you work to make them believable. I'm fine with that air of fantastic as that's part of the fun.
It really depends. I've done some designs in a few days (full paints), others taken longer because I was having fun noodling with them. Being these are being done on our own time there isn't always a rush to do them.
My thanks but also send some love to because his original design, noted in the posting, was the basis for this Theos FOIL version. Aye that would be a long range sniping weapon it be holding... or just an absurdly hyooge-ass gun
If it's more like a flexible, skin material, that's cool too, but some little wrinkles and folds would really help sell that. Perhaps a smoother more rubber looking texture could help as well. Either way is cool, but as it is now, it wouldn't function. It's a minor flaw in an otherwise awesome design.
Great comments and sound crits though, my thanks