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©2009-2010 *VulnePro
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Artist's Comments

Ileman-Loch has carved out a name for itself in FOIL development despite being one of the smaller manufacturers in the continued development of these machines. Their designs are often more animalistic in form than some of the more elegant and artisan driven FOILs but clearly an Ileman-Loch FOIL is driven by it's own sense of aesthetic as illustrated by this rather sleek armor frame here.

This example is a Vulne Consortium Faedai and thus would be in service of The Polemon Crimson Trust. On the FOILs top left veneer fin it reads Val Voso Tems, whic is the region on Polemos the FOIL is stationed. The cammo pattern more in line with the tropical locales of Val Voso.

The FOIL is holding a rocket propelled spear (those of you following the Theos project will note :iconnidaram: was the first to get an illo out the gate with one of these weapons for his first Theos post [link] ) which is typically more of an infantry FOIL support weapon but CAV FOILs have been known to use them as well.

It's name, Sobeq, is a mutation of Sobek, the Egyptian Crocodile god. Often FOIL names will come from the artisan's little knowledge of what history humanity has left, sometimes naming a FOIL with little regard for the word's original meaning. Here, clearly, they had an inkling as the FOIL's elongated head has a rather crocodile appearance to it, a very Ileman-Loch stylization indeed.

Once again the FOIL was fully painted on a Wacom Intous 9x12 in both Photoshop CS3 and Painter X

Though a lot of things have kept me busy there are more of these guys to come so stay tuned ;)

Cheers!

Comments


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:iconaeoline:
great colors, weathering, very reptilian looking head. Great job.

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But I, being poor, only have my dreams........
:iconvulnepro:
Thank you :) The weathering is often one of the most fun things to do as once it's added it really pops the design out and gives the illustrations and almost 3D feel to them.

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Vulne Pro <<*>> Hard Boiled Nouveau Animation Design
[link]
:iconaeoline:
do you do all this digitally or are you into the 2D traditional work. What would you recommend, if you dont mind, to use for weathering examples.

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But I, being poor, only have my dreams........
:iconvulnepro:
Well this illustration is fully digital though it was originally designed as a small pencil thumbnail. I'm pretty much open to whatever tool or medium will effectively get the results I want so I'm not 100% stuck on digital or any other medium.

For weathering, obviously you should look at real life as much as you can but I also, wholeheartedly, recommend you study the military modeling scene. Here are a few great links to start:

[link] This site is Korean so I just linked to the AFV gallery. Just scroll through the pages, piles of fantastic examples of weathering.

[link] Yet another great site.

The really skilled military modelers can ape real world weathering as well as anyone so they are a fantastic place to get ideas and inspiration.

Weathering takes time to really master as it's a very random, yet at the same time precise endeavor. The trick is to find the right sense of randomness and placement of the paint chips, dirt collections, rust, oil, etc so it comes off convincingly. This takes time but with lots of observation you'll see how it tends to occur on any vehicle you can think of, real and fictional. Hope this helps :)

--
Vulne Pro <<*>> Hard Boiled Nouveau Animation Design
[link]
:iconquickblast:
cool i like the colors

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suck My Popsicle
:iconkonjur:
awesome bro...love the coloring on this...great textures...thanks for those weathering links too...very cool

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If you like sci-fi badassery and old school anime, come check it out the 1st 8 pages of my comic GOLDILOCK!

[link]
:iconaeoline:
Wow that was more than i expected. So then all the 20 years I have been collecting Fine Scale Modeler and Military Modeler magazines would be a good start. I book marked the sites, thank you.

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But I, being poor, only have my dreams........
:iconjamesmorrow07:
OOOOOOH! Me likey! :lol:

The staff is very creative; looks like a missle.
:iconshaloop:
Beautiful. I really like the subdued color scheme. Maybe it's just me, but it seems like your rendering and shading have leveled up on this one. Very subtle but they convey a strong sense of light. Especially for a piece that's not anchored in an environment.

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July 11, 2009
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