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Ileman-Loch Sobeq FOIL by VulnePro Ileman-Loch Sobeq FOIL by VulnePro
Ileman-Loch has carved out a name for itself in FOIL development despite being one of the smaller manufacturers in the continued development of these machines. Their designs are often more animalistic in form than some of the more elegant and artisan driven FOILs but clearly an Ileman-Loch FOIL is driven by it's own sense of aesthetic as illustrated by this rather sleek armor frame here.

This example is a Vulne Consortium Faedai and thus would be in service of The Polemon Crimson Trust. On the FOILs top left veneer fin it reads Val Voso Tems, whic is the region on Polemos the FOIL is stationed. The cammo pattern more in line with the tropical locales of Val Voso.

The FOIL is holding a rocket propelled spear (those of you following the Theos project will note :iconnidaram: was the first to get an illo out the gate with one of these weapons for his first Theos post [link] ) which is typically more of an infantry FOIL support weapon but CAV FOILs have been known to use them as well.

It's name, Sobeq, is a mutation of Sobek, the Egyptian Crocodile god. Often FOIL names will come from the artisan's little knowledge of what history humanity has left, sometimes naming a FOIL with little regard for the word's original meaning. Here, clearly, they had an inkling as the FOIL's elongated head has a rather crocodile appearance to it, a very Ileman-Loch stylization indeed.

Once again the FOIL was fully painted on a Wacom Intous 9x12 in both Photoshop CS3 and Painter X

Though a lot of things have kept me busy there are more of these guys to come so stay tuned ;)

Cheers!
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:iconguncyder00:
Guncyder00 Featured By Owner Mar 12, 2010  Hobbyist General Artist
Thanks for showing the great art :salute:
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:iconsilverlion:
Silverlion Featured By Owner Feb 11, 2010
Fantastic design. I love the origin bits as well.
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:iconmax-cccp:
Max-CCCP Featured By Owner Jul 24, 2009
Good work!!!
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:iconvulnepro:
VulnePro Featured By Owner Jul 30, 2009  Professional Filmographer
Thank you :)
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:iconjack07:
jack07 Featured By Owner Jul 19, 2009
beautiful looking design
and I love that info you gave on it
especially the name, seems to fit really well
Reply
:iconvulnepro:
VulnePro Featured By Owner Jul 30, 2009  Professional Filmographer
My thanks, I appreciate it. These are always fun to work on and develop their sense of back story and design history. I hope to have more posted soon but it's been a busy year so I've had less time to work on them.
Reply
:iconjack07:
jack07 Featured By Owner Aug 2, 2009
no problem
oh I can see why, creating stuff like this is alot of fun
oh yeah.... very buisy for me here too...Hopefully we can get more time to work on art work and writing
Reply
:iconrob-cavanna:
Rob-Cavanna Featured By Owner Jul 13, 2009
Worth the wait!! :woohoo:
I particularly like the head and midsection on this one -that area around the ribs especially. Lovin' the dark orange rusty accents. All the weathering, stains, and wear look great.

And the overall design feels totally consistent with the Theos mech aesthetic. :drool:

Am I crazy, or has this background been updated?
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:iconvulnepro:
VulnePro Featured By Owner Jul 17, 2009  Professional Filmographer
Glad it was worth the wait and delays. I've been juggling a few things so some stuff got put on hold but there will be new FOIL popping in soon. This one was pending for last year, along with others in the cue, however freelance took over and they got shelved.

My thanks on paints, they are always fun to do and will likely always end up unique to the FOIL. As to the BG if you mean the color field behind the FOIL they're all different in some way. If you mean history or technical data I tend to sneak out different bits in every post.

More to come ;)
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:iconrob-cavanna:
Rob-Cavanna Featured By Owner Jul 17, 2009
I know damn well how the demands of freelance can take over. But hey, it's great to have lots of work! :thumbsup:

For some reason I thought that the background on this FOIL was changed since the first upload. My bad. Must have been looking at another one with a different color scheme.

BTW, I spent some quality time with the links you suggested to :iconaeoline: earlier in this thread. Very good of you to post those! Got my own go-to model site [link] (not bad), but yours are really excellent. After loads of reference hunting on the web, it seems that model photos can often be superior to the real thing. It's not like too many perfectly restored AFVs are parked in a photo studio for the perfect shoot -with ideal lighting -and multiple views. These model builders do phenomenal work. Excruciating attention to detail and some impressive innovations with material to get just the right effects.

There are some fine qualities to model building that sadly get overlooked since the domination of 3D and CGI. Like the work of mech genius Makoto Kobayashi. Digital artists will always do well to study that stuff. Especially to get the weathered/used feel which you seem to have down. :D
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:iconryujindx:
RyujinDX Featured By Owner Jul 13, 2009
I really like the head on this one. Very reptilian. Along with the spear and back fins, it gives the foil a tribal, primordial air.
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:iconvulnepro:
VulnePro Featured By Owner Jul 13, 2009  Professional Filmographer
My thanks :) It might have been delayed with everything else that took up my time but I hope it was worth the wait, it turned out pretty nice. I know I showed you a WIP but the finished design has a lot of sculpting, shading, and added weathering that really "pops" this one a great deal. And you bet, very tribal which is quite a bit of the FOILs cultural inclinations. They are a very primal and tribal creature.
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:icondasadam:
dasAdam Featured By Owner Jul 12, 2009
totally digging! TOTALLY
man... i knew some cool sides with a great amount of MACHINEN KRIEGER modelkits pictures but cant find them right now
oh here are some I even didnt see yet >[link]

i bet you are fimiliar with Kow Yokoyama and Makoto Kobayashi. these guys blew my mind! and i just happened to come across them several month ago!
the beauty of "ugly" shapes. and your designs have a similar feel to em :)
Reply
:iconvulnepro:
VulnePro Featured By Owner Jul 13, 2009  Professional Filmographer
Thank you, again glad everyone is diggin on this guy :D Aye I'm very familiar with MAK, Yokoyama, and Kobayashi and your assessment of beautiful "ugly" shapes is apt. I'm have a huge, huge amount of respect for Kobayashi's work, his imagination is quite impressive. Love both of their work.

With the FOILs I tend to approach most of them with a more flowing sense of aesthetic artisan ship and visual appeal than they do but indeed I do like to throw in with the beauty "ugly" shapes as well. Sometimes it really adds a primal aggressiveness to do so. In the end it's about achieving a "sense" of functionality along with visual unity and implied aggressiveness in stance and silhouette. They have to look good yet believable within fictional reason ;)
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:icondasadam:
dasAdam Featured By Owner Jul 14, 2009
thanks for that detailed reply :)

i agree about the mentioned aggressiveness. well it will always stay the same: DESIGN MEETS FUNCTION hehe

i would really like to get my hands on your foil universe by creating my own mech :D
and maybe you have some ideas for a foil you havent tried out till now. i could give it a try then

regards
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:iconvulnepro:
VulnePro Featured By Owner Jul 17, 2009  Professional Filmographer
No problem, you're welcome :)

I've noted this in a few journal entries but I have yet to really post a full entry detailing information about others contributing to the universe. As you have probably gathered there are other DA illustrators who have contributed and some who are pretty much fully a part of the project. Our view of contributions is we welcome fan art and more serious contributions alike. I've designed the Theos universe in such a way that it's open to lots of possibilities.

For a fan art piece all we would hope to see is an acknowledgment Theos was the inspiration,it's copyrighted to Vulne Pro, and a link back to us. For a more serious contribution, obviously, we'd want to communicate on various themes and aesthetic leanings for the project. Also, it must be noted this is a spec project at this time. With the economy gone to crap we're toughing it out just like everyone else but still very committed to developing this universe, because it's simply a lot of fun ;)

Thanks for the inquiry and kind words. Feel free to note me to ask any further questions depending on your level of interest.

Cheers!
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:icondasadam:
dasAdam Featured By Owner Jul 19, 2009
someone can tell that you are really serious about creating and expanding the theos project:P

im bit of a scary cat and i know that its a good amount of responsebility or maybe its just the fear of that responsebility but ill just give myself a push and ask further. what exact aestehtic leanings are to be valued? it could help to have some more direct guidlines and is also a good practice imo. sometimes being totally free means to be in fact totally lost :D

cheers
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:iconvulnepro:
VulnePro Featured By Owner Jul 24, 2009  Professional Filmographer
Apologies for the delay, still been tied up with a few things. I'll get with you ASAP and we can talk in a bit more detail. For now (I imagine you have been doing so already) checking out the designs and info currently posted is, of course, a good place to start. In my favorites there's a gallery of FOIL designs by the other talented DA illustrators that have contributed so check those out too if you missed them. Talk to you soon.
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:icondasadam:
dasAdam Featured By Owner Jul 26, 2009
no problem at all. take your time :)
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:iconshaloop:
shaloop Featured By Owner Jul 12, 2009
Beautiful. I really like the subdued color scheme. Maybe it's just me, but it seems like your rendering and shading have leveled up on this one. Very subtle but they convey a strong sense of light. Especially for a piece that's not anchored in an environment.
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:iconvulnepro:
VulnePro Featured By Owner Jul 13, 2009  Professional Filmographer
Thanks man, I really appreciate it :) Its not you I would agree it's more refined as to the shading. Having done quite a few of these things and developed this semi 3D feel to them I've come into several approaches that work well to shade them effectively and retain the dirty washed out colors without losing visual clarity. Still I consider the shading more artificial to pop the structural details and showcase the design more than shooting for an absolute hyper real effect. Overall it seems to have hit a nice balance between the artificial and realistic.
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:iconjamesmorrow07:
JamesMorrow07 Featured By Owner Jul 11, 2009  Student General Artist
OOOOOOH! Me likey! :lol:

The staff is very creative; looks like a missle.
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:iconvulnepro:
VulnePro Featured By Owner Jul 13, 2009  Professional Filmographer
My thanks, glad you dig it ;)
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:iconkonjur:
Konjur Featured By Owner Jul 11, 2009
awesome bro...love the coloring on this...great textures...thanks for those weathering links too...very cool
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:iconvulnepro:
VulnePro Featured By Owner Jul 13, 2009  Professional Filmographer
My thanks and again welcome on the links. Weathering is a tricky thing but with time it can become second nature and you don't need to really look to have a sense of what looks right. For tech and military stuff it's frankly invaluable to get it right as it really sells the design.
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:iconquickblast:
quickblast Featured By Owner Jul 11, 2009
cool i like the colors
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:iconvulnepro:
VulnePro Featured By Owner Jul 13, 2009  Professional Filmographer
Thank you, glad you enjoy them :)
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:iconquickblast:
quickblast Featured By Owner Jul 14, 2009
iny time
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:iconaeoline:
Aeoline Featured By Owner Jul 11, 2009  Professional General Artist
great colors, weathering, very reptilian looking head. Great job.
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:iconvulnepro:
VulnePro Featured By Owner Jul 11, 2009  Professional Filmographer
Thank you :) The weathering is often one of the most fun things to do as once it's added it really pops the design out and gives the illustrations and almost 3D feel to them.
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:iconaeoline:
Aeoline Featured By Owner Jul 11, 2009  Professional General Artist
do you do all this digitally or are you into the 2D traditional work. What would you recommend, if you dont mind, to use for weathering examples.
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:iconvulnepro:
VulnePro Featured By Owner Jul 11, 2009  Professional Filmographer
Well this illustration is fully digital though it was originally designed as a small pencil thumbnail. I'm pretty much open to whatever tool or medium will effectively get the results I want so I'm not 100% stuck on digital or any other medium.

For weathering, obviously you should look at real life as much as you can but I also, wholeheartedly, recommend you study the military modeling scene. Here are a few great links to start:

[link] This site is Korean so I just linked to the AFV gallery. Just scroll through the pages, piles of fantastic examples of weathering.

[link] Yet another great site.

The really skilled military modelers can ape real world weathering as well as anyone so they are a fantastic place to get ideas and inspiration.

Weathering takes time to really master as it's a very random, yet at the same time precise endeavor. The trick is to find the right sense of randomness and placement of the paint chips, dirt collections, rust, oil, etc so it comes off convincingly. This takes time but with lots of observation you'll see how it tends to occur on any vehicle you can think of, real and fictional. Hope this helps :)
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:iconaeoline:
Aeoline Featured By Owner Jul 11, 2009  Professional General Artist
Wow that was more than i expected. So then all the 20 years I have been collecting Fine Scale Modeler and Military Modeler magazines would be a good start. I book marked the sites, thank you.
Reply
:iconvulnepro:
VulnePro Featured By Owner Jul 13, 2009  Professional Filmographer
No problem, you're quite welcome. I figure for something like this it deserves a bit more useful an answer but in the end it comes down to observation, as I noted. Lots of it.

I'm happy to be of help. When it comes to doing this stuff I'm quite happy spreading the wealth as I love to see others excel at what they love rather than hoard any knowledge I have ;)
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:iconaeoline:
Aeoline Featured By Owner Jul 13, 2009  Professional General Artist
well you are almost a first. some of the guys I have talked to dont say so you wont take work if you freelance. Thank you again
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Jul 13, 2009  Professional General Artist
Hey, great question Aeoline. Vulnepro's answer was great too.
Reply
:iconaeoline:
Aeoline Featured By Owner Jul 13, 2009  Professional General Artist
thanks my smartness is showing through. lol
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