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Jeindel Gavil Kunst Flam FOIL (original) by VulnePro Jeindel Gavil Kunst Flam FOIL (original) by VulnePro
The FOIL love continues… here we have another Jeindel machine from the company’s Gavil line. Again the armored fixed head design is prevalent. From the perspective of visual design aesthetics this FOIL is a lot more influenced by the notions of Futurism (the art movment with ties to Cubism) than anything. There are a lot of intersecting sweeps and curves, mostly on the head and torso, all flowing in implied movement a familiar Futurist approach. With the historic backdrop of a foggy past riddled with artifacts and philosophies of design not always remembered from the source the stories setting is visually rich and textured. As I continue to post more FOIL designs these little visual touches will be more and more apparent.

This machine has some history to it and is clearly seen a fair share of combat. I must say I had fun with this fella, worked on him between other gigs and such :) The pilot is one of the secondary characters, a young woman named Kyello March. The FOIL’s name is Mauti. It’s a CAV (Cavelry) FOIL so it does carry a sword but for the sake of the illo I omitted it to focus the attention on the FOIL’s design. There’s a good amount of markings on the machine and text, some in Greek letters and Latin, some English.

One the headcase it says: Ordo Ab Chao in Greek letters. For you conspiracy buffs, Latin for Order out of Chaos.

On the neck cowling it says: F.U.S.O. (Foil Use System Operator) Kyello March for the human pilot and Satta Saecai Mauti for the sendai control entity.

On the rear thrust fin it says: Vulne Consortium Olaso Blid Krieg.

On the pelvic torso cowl it says: Jeindel in Greek letters.

A23 is just the tac number for the FOIL.

The little lightning/medusa/mermaid thingie with the sword was put on the machine by Kyello.

Full Wacom digital painting Photoshop 7.0 and Painter 9.

Realized I forgot to add the site URL to the image so I just did ;)
I also should note the base thumbnail rough that spawned this design is on FOIL Thumbs sheet 7 [link] I often begin the process with a small thumbnail to launch off from.
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:iconjamesmorrow07:
JamesMorrow07 Featured By Owner Mar 5, 2009  Student General Artist
Very nice! I like the colors, too; they give the machine a hierarchal facade.
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:iconvulnepro:
VulnePro Featured By Owner May 5, 2009  Professional Filmographer
My thanks :)
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:iconlucasvfa:
lucasvfa Featured By Owner Aug 14, 2007
nice dude!!!!!!!!!!!!!!
=D
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:iconredboy327:
Redboy327 Featured By Owner Apr 16, 2007
Wow new work I like how shade
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:icondlredscorpion:
dlredscorpion Featured By Owner Dec 5, 2006  Professional Artist
Man i wont even mind working with you guys even for awhile. I really like the ideas you guys are pumping in the story.

Anyhow the head reminds me a little from 'Brain Powered' mecha anime design but then again maybe not :XD:

Anyhow me and few of my colleagues are designing our own mecha anime story just like you and GP are at doing now.

Cheers and keep the good stuff pouring in bro ^_^.
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:iconvulnepro:
VulnePro Featured By Owner Dec 5, 2006  Professional Filmographer
Thanks again for the support and good words. I’m happy the new stuff has been going over so well and, though I’ve had another DA posting delay with waiting for a new monitor (arrived a week ago), but now I’m back to cranking away on new works.

Just saw Brain Powered actually, well after designing the FOIL though. I thought the designs in that show were rather cool but it was a bummer how much a convoluted mess the story was.

On the idea of contributing to Theos, I’d be very interested in talking to you further (also cool you’re working on some stuff with your fellow co-workers). I’ll contact you in e-mail with more detail. Sorry for the delays in getting back to you, it’s been busy, I imagine for both of us. Good you’ll be around DA more as well we can fire notes and such if need be.
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:icondlredscorpion:
dlredscorpion Featured By Owner Dec 5, 2006  Professional Artist
Dont worry bout the late. I know what you guys going to through. ^_^

I agree brain powered mechs have rather refreshing idea of function of operation, but like you said the story a big mess which is a little too bad.

Hahaha the reason we started in our projects cause a few of my colleague wants to come out of their own and start a company. The project of course will take a while (roughly 4 years of planning) cause we are still gethering ppl. (so far there is 7 of us)

And plus there is still the issue that moddeling the mechs and crusiser in 3d, texturing, rigging, etc. will consume time XD. If im lucky and the project kicks off well and we are able to get sponsors than me and my pals will be able to start our on company.(fingers crossed) ^_^
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:icondlredscorpion:
dlredscorpion Featured By Owner Dec 5, 2006  Professional Artist
aye thanks ^_^ will regularly check my mail then anyhow i got to end here cause just got hit by another project form the director. XD well not a big on thank goodness but at least i will keep my hand busy and brains working.
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:iconvulnepro:
VulnePro Featured By Owner Dec 5, 2006  Professional Filmographer
Yeah Brain Powered was pretty much a train wreck save a bunch of very cool ideas and designs.

I hear you, start ups take time. Keep at it man, if the ideas are good everything else will hopefully follow :)

Essentially the Theos thing is in that pre-production development stage and my intent is to keep trickling art for the project to generate some grass roots buzz and fandom for the ideas. As much as I post I have not been posting any real secrets in the story, it's a pretty involved tale but one I think would be consumed on a popular mainstream level yet still layered and textured for those who want to dig deeper. It’s simply not going to be a typical mecha deal in any way as mecha are only a part of the whole.

I'll be hitting you with an e-mail in the next two days, take it easy man :)
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 3, 2006  Professional Digital Artist
my only gripe here would be the waist area, maybe you could push and pull a bit to get the plates overlapping [allowing movement] rather than interlocked.. because it looks like a articulator's nightmare :D

Cool cavalry series, inspired!
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:iconvulnepro:
VulnePro Featured By Owner Nov 4, 2006  Professional Filmographer
Good call on that, thanks for noting it. I had the notion they would move in and out but thereís no way of seeing that here and in the end Iíll prob do pretty much what youíre suggesting, easier and more logical. I concede that these two latest ones are heavy on the aesthetics so I expect to tweak some things as I go. I just had too much fun working on em really :)

I also have a new monitor on order so I will be going over some of this stuff again once I have it calibrated and running. My current monitor is acting a bit flaky and contrast has been slipping calibration at times. Canít wait till it arrives.
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2006  Professional Digital Artist
just reminded me to get mine recali-ed :(

i know what you mean!! I'm not sure if you approach it full-on painting or what, but as for me, i always end up finding myself 'trapped' because of aesthetics, and trying to backtrack, to make sense of the situation. naasty.
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:iconvulnepro:
VulnePro Featured By Owner Nov 8, 2006  Professional Filmographer
All the new FOILs are full paint. Yeah, it depends on how I approach them. I usually do have a good idea where I want to go in a design; most of this stuff begins with thumbnails to set the form and visual profile and I have my notions of how these things work pretty sussed out in my head. Once I find I like the vibe a thumb has I take it to Photoshop for a full CG paint. I usually rough out the form and begin to paint from there and build the color and shapes sorta like sculpting clay.

I had fine arts training in college, including several years of sculpture, so I tend to approach this stuff more in that vein, probably why I'm fascinated with the idea of adding art movements like Futurism and such to the designs (I have a cubist FOIL coming soon, that one was a crazy thing to work on). So if I get really heavy on aesthetics and the focus is more on form than function I sometimes will go back to make sense of it but ultimately I approach this stuff with one foot firmly in fantasy as I want to have some of the magic animation can provide intact. So it's a balance with the imagination running free and the believability, maintaining a suspension of disbelief in the observer :) Don’t know if I always succeed, I guess that’s up to the viewers to decide.

And I so hear you on calibrating monitors, they can be a pain when they sneak up on you O_o
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:iconaopaul:
AOPaul Featured By Owner Oct 31, 2006
Excellent shading... almost looks like a model!
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:iconvulnepro:
VulnePro Featured By Owner Oct 31, 2006  Professional Filmographer
Thank you :) Yeah it does seem my current process has been leading to pieces that have a pseudo 3D model vibe. In many ways that's good as the designs are intended to be 3D anyway when eventually seeing the light of animation. I'm just having fun coming up with them for now ;)
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:icontorokun:
torokun Featured By Owner Oct 31, 2006  Professional General Artist
That looks sick!
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:iconvulnepro:
VulnePro Featured By Owner Oct 31, 2006  Professional Filmographer
Thanks man :D Seems everyone's diggin' this guy. Another crazy one coming up very soon ;)
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:iconmeganerid:
MeganeRid Featured By Owner Oct 29, 2006  Professional Digital Artist
very nice, great details :)
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:iconvulnepro:
VulnePro Featured By Owner Oct 29, 2006  Professional Filmographer
Thanks a lot man :) Good to see you drop in, it's been awhile. I hope to see more of your crazy creations soon as well, you have done some wild ones :D
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:iconmeganerid:
MeganeRid Featured By Owner Oct 30, 2006  Professional Digital Artist
hopefully soon~ :D
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:icongreyhole:
greyhole Featured By Owner Oct 28, 2006  Professional Digital Artist
nice design! love the scars and rust effects of "history" on it! wondering...whats the size of these things?
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:iconvulnepro:
VulnePro Featured By Owner Oct 29, 2006  Professional Filmographer
Thanks man :) Yeah doing the weathering on these guys is half the fun. They're pretty sizable machines and I should correct my comment to the previous poster about the comparison to Gundam size, I had been thinking Gundams were much bigger than they are. FOILs range from 45 to 55 feet in height generally so you're talking Mortar Headd to just a tad under Gundam size (for example EX-S Gundam is like 77 feet high so it is pretty huge but Zeta Gundam is 59.55 feet high, still sizable but not as tall). I was thinking most of the Gundams were more like 70 or more. None the less the FOILs are big enough to carry a pilot with room for the guts as well.
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:iconzszsz:
zszsz Featured By Owner Oct 27, 2006
cool, but the foils always look small, human size or maybe a bit bigger . . .

sorry . . .
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:iconvulnepro:
VulnePro Featured By Owner Oct 27, 2006  Professional Filmographer
Dunno why you're getting that vibe as nothing really implies they're small though I haven't done any current illos with a human pilot next to one. I prob should as I did with the older ones. The cockpits are in the rear of most of them so often not visible on some of the postings. They are pretty large. Not crazy huge, like Gundams and such, but large enough for a pilot to sit comfortably inside the upper torso or lower rear headcase area. Also being I have yet to post any shots with them in their environment there's no scale reference. I'm just focusing on designing them at the moment. Thanks for dropping in though.
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:iconzszsz:
zszsz Featured By Owner Oct 30, 2006
i'm not saying they're not beautiful creatures, they are, considering their purpose i'd almost wish they weren't . . .

so maybe i shouldn't look for more dynamism, etc. as well/either . . .

again though: striking as usual . . . :l
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:iconvulnepro:
VulnePro Featured By Owner Oct 31, 2006  Professional Filmographer
Don’t sweat it man, I didn’t take it as a negative comment I just wondered at the notion of implied size when that same observation could be given to more than half of the mecha design out there really ;) I don’t think it’s wrong to want dynamism at all but these illos are purely intended as concepts only and as such I just want to focus on form and design. The process I approach creating these really is almost like producing them as 3D sculpture and that’s how I go about it. I intend to do more active works with them in the future. Their purpose is what it is and as such they’re very tragic creatures. Afterall most FOIL sendai can never leave their armored shell. I may be making them look wild and al that but that’s not what it’s all about in the end. Thanks again :)
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:iconvulnepro:
VulnePro Featured By Owner Oct 29, 2006  Professional Filmographer
I stand to correct myself on the notion of Gundam's size, they are not as large as I had been thinking (decided to check as my memory was pretty foggy on it) actually so they're just a skosh bigger than most FOILs are.
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:iconnewbi:
Newbi Featured By Owner Oct 26, 2006
wow, thats some substantial work
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:iconvulnepro:
VulnePro Featured By Owner Oct 26, 2006  Professional Filmographer
Thank you much :) Nice to see you drop in and it's nice to see every respond so well to the design. More are on the way ;)
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:icondameaux9:
DAMEAUX9 Featured By Owner Oct 26, 2006
Wheeeeewwww amaaaazuuunngg\!!
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:iconvulnepro:
VulnePro Featured By Owner Oct 26, 2006  Professional Filmographer
Why thanks, some nice words there ;)
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:iconmikecharles:
mikecharles Featured By Owner Oct 26, 2006
well done.
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:iconvulnepro:
VulnePro Featured By Owner Oct 26, 2006  Professional Filmographer
Danke ;)
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:iconmikecharles:
mikecharles Featured By Owner Oct 26, 2006
ur welcome.
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:iconbacklashcbd:
BacklashCBD Featured By Owner Oct 25, 2006
Awesome man, love the colors and the amount of detail you put into it. Excellent job. :heart:
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:iconvulnepro:
VulnePro Featured By Owner Oct 26, 2006  Professional Filmographer
My thanks :) Yeah had fun with al the little details, they are what really pull the whole thing together.
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:iconzoomzoom:
zoomzoom Featured By Owner Oct 25, 2006  Professional Digital Artist
top work!! like the concept a lot!
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:iconvulnepro:
VulnePro Featured By Owner Oct 26, 2006  Professional Filmographer
Thanks man :)
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:icondaemoria:
Daemoria Featured By Owner Oct 25, 2006  Hobbyist General Artist
Crisp lines...how I envy those.

And the color choice for the white/orange/black is nice as well.

What a suprise, another +fav from me. Keep up the great work, and I'll continue to be a fan of said work.
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:iconvulnepro:
VulnePro Featured By Owner Oct 25, 2006  Professional Filmographer
Danke my good man danke. I appreciate it and it's good to see you still floating round DA :) It's been crazy this year so I haven't been here as much as I would like but I hope to keep posting more stuff like this. There are several more in-process. Glad you liked the colors, I decided to keep this one san's cammo, I didn't want to interfere with the lines of the design. Thanks for the fav as well ;) Hope to see you continue to post new stuff yourself, a lot of cool new ships from you lately.
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:icondaemoria:
Daemoria Featured By Owner Oct 25, 2006  Hobbyist General Artist
I'm a tad bit busy with school work, I've got a cut paper animation I'm working on, and several major photoshop projects.

Altho somehow I did manage to squeeze a ship in...
[link]
I'm probably going to throw it over to the guys at Angels Fall First once I refine it and add a couple more views.
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:iconvulnepro:
VulnePro Featured By Owner Oct 29, 2006  Professional Filmographer
Cut paper animation, now that sounds interesting. You'll have to post it on the web if you can, would love to see it. I hear you on school though, it will keep you busy. Like the ship, as always very nicely done man :)
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:iconcoalar-drake:
Coalar-Drake Featured By Owner Oct 25, 2006
:drool:
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:iconvulnepro:
VulnePro Featured By Owner Oct 25, 2006  Professional Filmographer
Glad you dig it :)
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:iconcoalar-drake:
Coalar-Drake Featured By Owner Oct 26, 2006
Always. X3
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:iconmrsmive:
MrSmive Featured By Owner Oct 25, 2006
swish looking buddy i lvoe his iccle face nice job as allways, ever tried doing a foil fight scene like ina city lots of trrops and crap and 2 foils going at it hand to hand? be a mean pic if it was like panaramic and all stylish lolz
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:iconvulnepro:
VulnePro Featured By Owner Oct 25, 2006  Professional Filmographer
Thanks man! Yes I have images like that planned, I'll get to some eventually ;)
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:iconmrsmive:
MrSmive Featured By Owner Oct 26, 2006
lolz well when u do it should look ace
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:iconvulnepro:
VulnePro Featured By Owner Oct 26, 2006  Professional Filmographer
I so plan to do some crazy stuff, just wish I had a 72 hour day or something LOL In any event you'll eventually see some stuff like that for sure :)
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:iconmrsmive:
MrSmive Featured By Owner Oct 27, 2006
yea cant wait man take ur time tho bro should be a show stopper
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