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June 9, 2010
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Lavess SoSo Mirari 0 FOIL by VulnePro Lavess SoSo Mirari 0 FOIL by VulnePro
Slightly delayed due to epic quest to capture pirate kittens. Yar! XD Yes, spent the day wrangling pirate kittens... on a boat... no less. OK, the boat was on land but still a boat, HA!

OK, this one has been a long time coming. Most likely one of my most complex (if not THE most) TKP FOILs I've created so far; the cubist-esque fractal beast Mirari 0. This is actually the 2nd pass on this idea as I have had a cubist FOIL (and have done cubist inspired sendai before as well) in mind from the very beginning of Theos's inception.

Sometime around 2000-2001 I had a notion of a marquee FOIL being cubist themed and a few years later I began the first pass (never posted though I probably should have, it was well before the pseudo cubist stuff in the Transformers movies). That first pass just never clicked with me so I shelved it. Well this current attempt really came together rather quickly, it just flowed.

Lavess SoSo Mirai 0
Combat Cavalry FOIL late 4th generation.
(The word “mirari” was an ancient word for a fantastic wish-granting artifact, tapping into its wielder's desires and making them real. Latin root of mirror and miracle)

The Lavess SoSo Mirari 0 is completely custom machine, there are no mass produced versions. This visually outrageous beast is a one of a kind. The machine was built for Indus's ace pilot Saa Katsual. The Mirari 0 is a visual personification of Ordo ab Chao (Order out of Chaos) with it's highly complex fractal pattern breaking surfaces. Lavess SoSo FOILs are typically custom built, one off, machines. Thus far Lavess SoSo has yet to build a mass produced model although anything is possible.

Saa ends up becoming the primary rival of Endial Koh, TKP's central protagonist, so I had wanted Saa to have a rather "different" FOIL from the get go. Attempting a design with a cubist theme (of course not true cubism, this is the TKP setting afterall) seemed like an interesting idea to pursue.

I expect this will be a work in progress to some degree so I consider this more proof of concept than anything. I'm very happy with the result so far though. My goal was to make sure it looked cubist-esque, looked like a FOIL, and have some sense of visual flow, no matter how chaotic... and maintain my sanity XD

hmmm...

Successful, or not, it gets the idea across of a highly fractal cubist themed FOIL. The result has a rather aggressive aesthetic.

Digital paint conversion, in CS3, of a pencil thumbnail. The light star field BG is from a copyright free collection of illustrations book I have, it seemed apt for this one. The original FOIL thumb is here: [link] Middle top. I rather liked the silhouette and took it from there.

Well, this one out of the way (for now) so more to come :)

Cheers!
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:iconharoldpotter:
HaroldPotter Featured By Owner Oct 22, 2010  Hobbyist Writer
Very nice. I feel sorry for the poor engineering teams that have to maintain and repair it, though.
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:iconrockerninja329:
rockerninja329 Featured By Owner Sep 7, 2010  Hobbyist General Artist
:jawdrop: That is some insane detailing. You're inspiring me to draw mechs now,haha!
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:iconseraphiczero:
Seraphiczero Featured By Owner Sep 5, 2010
Do you ever worry about making your mechs complex to the point that they are difficult to draw again in an accurate manner? Like if you wanted it in a comic or something.
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:iconvulnepro:
VulnePro Featured By Owner Sep 5, 2010  Professional Filmographer
That's an excellent question and certainly something to consider depending on how much you personally will be redrawing a design.

The answer will depend on what I had in mind. For this one I totally looked at it as "proof of concept" and it was always intended to be a 3D asset in an animated series. You can get wilder with 3D but my approach to designing this was purely to let my imagination run wild and see how far I could push it as an illustration completely by hand. Being The FOILs were always intended to be realized as 3D I didn't hold back on seeing where my mind could go with their design so I hope that gives a clear answer as to the intended medium if they went to actual production.

Currently I am working on something where I will be drawing stuff like this regularly and, yes, it's not as complex as this but I still am creating unique and challenging (to my own abilities to realize them) designs :)

Again great question and something one should always consider when approaching stuff like this.
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:iconblackevangelion:
BlackEvangelion Featured By Owner Jun 29, 2010
Awesome these mechas you're making!
I love it's head design and the body shape... and these personal descriptions!

Great job! :thumbsup:
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:iconvulnepro:
VulnePro Featured By Owner Jul 1, 2010  Professional Filmographer
My thanks, I appreciate it :)
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:iconantonidas001:
Antonidas001 Featured By Owner Jun 19, 2010
Unbelievable.. :D
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:iconvulnepro:
VulnePro Featured By Owner Jul 1, 2010  Professional Filmographer
Thank you!
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:iconsykosan:
sykosan Featured By Owner Jun 17, 2010  Professional Filmographer
well ... awesome ... again ^_^
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:iconvulnepro:
VulnePro Featured By Owner Jul 1, 2010  Professional Filmographer
Thanks a ton man, glad you dig it :)
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