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Theos environments 14

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And another batch of Indus locales.

Top left: An alley descending into pitch shadow with a red lit cluster of plasma signs in the distance. A door with a dim bioluminecent light awaits on the right but do we want to go inside?

Top right: Another passage leading to places unknown on Indus. In this shot we have a large gel plasma sign in a vivid scarlet glow casting in the open archway. To the left a set of steps lead into a darkly lit dwelling of some kind. Like many places on Indus this one has been tagged with graffiti by both sendai and humans. It also seems the HAH! bird tag has hit here (silly little tag of a bird that says HAH! in response to other tags).

Bottom: The last shot is an industrial passage with a slight Nouveau aesthetic informing the architecture. The dim tiny lights glowing on the various bits of equipment in the walls and ceiling are indicating the status of operation. It seems number 2, of the row of junction boxes to the right, is malfunctioning. A sendai stands in the far BG back lit in the open passageway.

This is a more polished batch but still, for all intensive purposes, rough layouts, at least they were supposed to be XD Admittedly I had some fun getting a bit more finished out with these so they're really more like production BGs. I have another batch like this coming soon.

Rendered pencils coated with polyurethane. Digital colors in Photoshop CS3
Image size
689x900px 368.62 KB
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Comments16
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paranthropus's avatar
These are cool, Mike. I really like the graphic simplicity and control of lighting. They look made for animation, ie: a place for the characters to stand and move. You could almost put arrows on the ground to anticipate a path of travel. That's good staging.