And that next set of rough layouts for Indus locales that I noted pending in the last post.
Here we have a well lit "nice" part of town. Clearly this location is not quite as gloomy as many of the others but still we're lacking a sense of welcoming brightness that sunlight would provide. Places like this are somewhat typical in being oasis points of light and activity. Poking endlessly upward and downward are modular buildings with copious stacks of machinery, generators, pipes, ducts (ahh Brazil, we'll never think of ducts the same again XD), cooling, heating, mysterious purposes, etc. Indus simply is a maze of buildings and though most of Indus is artificial in this fashion there are indeed some places that are more open and brighter.
The next shot is just one of many homes on Indus. To the left a gel plasma Neus screen showing some footage of Polemos's Besh plant. Again not so brightly lit but somehow homey in it's own way.
These are a bit more rough in execution than the last batch (especially the bottom shot. The fish eye was an eyeballed hand drawn approach. Not perfect but turned out nice overall) but with the added color they have much the same feel of more polished BGs. All 5 of the new posted environment collection are to explore and display the atmospheric nature of the planet Indus and being an environment shrouded in shadow it also enhances the palpable sense of mystery the place has. Indus is an enigma.
I had a lot of fun with these and yes there are more to come along with some delayed FOIL and other goodies. Thanks for looking
Sepia/brown colored pencils with Polyurethane coating. Digital colors in Photoshop CS3